![]() Each level is separated into three phases and includes a unique boss enemy. In Resogun, the player battles phases of enemies on five distinct, cylindrical, voxel-based levels: Acis, Ceres, Decima, Febris, and Mefitis. Here, the player fights off enemies coming from both directions as they wait for the next human to be released. In Resogun, the player battles enemies in a cylindrical, voxel-based world. Resogun won several awards, and was nominated for Action Game of the Year at the 2014 DICE Awards, and also appeared at the 2014 GDC Choice Awards. The game was criticized for its short length and lack of tutorials or explanations for several gameplay elements. The game was well received by video game journalists, who lauded its graphical prowess, fast-paced gameplay, and soundtrack. In Resogun the player battles enemies and rescues trapped humans in a cylindrical, voxel-based world. Resogun draws heavily from the games Defender and Datastorm, and is considered the spiritual successor to Housemarque's previous shoot 'em up games Super Stardust HD and Super Stardust Delta. Resogun: Heroes, the first downloadable content (DLC), was released in North America on June 24, 2014, while the second DLC, Resogun: Defenders was released on February 17, 2015. The PlayStation 4 game was released in North America and the PAL region in November 2013 and in Japan in February 2014, while the Vita and PlayStation 3 versions were released in December 2014. If you enjoyed the stock game, you likely won’t regret jumping back in and playing the hero once again.Resogun is a voxel-based side-scrolling shoot 'em up video game developed by Finnish developer Housemarque and published by Sony Interactive Entertainment for the PlayStation 4, PlayStation 3 and PlayStation Vita. Survival is where the fun is, and it brings with it enough bells, whistles, and scream-out-loud moments to make the whole ride worth it. Along with the new enemies, audio, and the cycling background scenery, this created just enough of a change to really make it feel like I was playing something fresh.įor the price, Heroes is a worthy expansion, even with the Demolition mode falling short of a great time. Instead, the path of least of resistance is saving all those humans, and they’re tossed at you very frequently. Whereas in the standard game the ticket to hitting the top of the leaderboards was never letting your multiplier drop, only having one life means that is not a concern in Survival. That may sound a little off-putting but there are a couple of bonuses Housemarque added to aid you, such as a ship massacring and ridiculously fun to use supercharge mode (seen in the video above), as well as several random bomb and power pickups.Īccumulating massive amounts of points has a bit of a different feel in Survival. If you die, you start back from square one. ![]() Although you can build up shields that don’t expire over time, the intensity is aided by your restriction of only one life. A full day/night cycle is included, and the challenge winds up within just a few minutes of spawning. Instead, the majority of them fall from the sky, with others being directly released from the highlighted Keepers that roam the map as they did in the regular game.Īside from rescuing humans, Survival sees you trying to stave off death for as many days as you can, while accumulating as many points as you can along the way. ![]() You don’t have to take them back to a base after you have them in your grasp, and they don’t break out of small cages anymore. However, rescuing humans works a bit differently this time around. In Survival, you take on waves of increasingly difficult enemies while trying to save as many humans as you can, and there are a ton of them. ![]() Survival is the second of the two modes and it pretty much makes Heroes worth a purchase on its own. That said, if you’re looking for something a little different from the standard Resogun formula of just flying around the map and shooting whatever you see while rescuing an occasional human, Demolition might be your cup of tea. The mode forces you to take an agile and strategy-heavy approach as opposed to constantly shooting what you see, but the screen eventually becomes so packed with enemies that – without a more consistent way clear foes and obstacles from your path – it can be very difficult just to make it around the map to wherever the ball stopped. I enjoyed Demolition the least of the two new modes and I often felt helpless without a consistent way to defend myself against homing enemy ships.
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