They’re all distinct in both personality and mechanical variance, bringing with them a slate of skills and abilities that shake up moment-to-moment encounters.Īmara is an incredibly buff Siren who I definitely didn’t thirst over, capable of immense psychic attacks that can obliterate foes with elemental projectiles or leave them floating in mid-air vulnerable to gunfire. After a cutscene featuring several scenes of ultra-violence and a catchy musical number, you can select from four newcomers – Amara, Moze, Zane and FL4K. To some, that will be more than enough.īorderlands 3 begins with another quartet of vault hunters waltzing onto the planet of Pandora. It doesn’t rewrite the rulebook, heck, it sneaks in last year’s edition and desperately hopes nobody will notice, but Borderlands 3 is a blast in all the areas where it counts. Shooting and looting is better than ever, reinforced by robust level design and an absurd amount of content crammed onto its multiple planets. Despite this exhaustive unfolding of yarn, Gearbox Software puts a dedication into its formula that’s genuinely commendable, pulling it through the rough patches. The opening hours are excruciatingly pedestrian, following a predictable song and dance we’ve seen the series jive to before – it’s almost as if the past generation of innovation never happened. Gone are the live-service trappings that now define much of the genre, an eccentric yet relatively archaic loot shooter left in its wake, clinging desperately onto outdated dregs of meme-based humour. In the opening moments, it feels like you’ve been transported back to 2012 – before the likes of Destiny, The Division or Anthem even existed. It’s impressive how familiar Borderlands 3 dares to be.
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